OLAC Record oai:www.mpi.nl:lat_1839_00_0000_0000_0001_300A_0 |
Metadata | ||
Title: | DGSposs_DocPat | |
Doctor-Patient game (possession) | ||
Contributor (compiler): | WS | |
Description: | Materials and players: The game is for a pair of two players. For each round of the game, 3 plastic-coated cards and one A4-size chart are used. There are two rounds in the game. Each round of the game consists of 3 communication sequences, corresponding to the 3 cards. If additional charts and/or cards have been provided, they are spares. It is best to use a black colour pen to fill the chart. If the participants use a written language that could not be provided, the words on the chart and the cards may have to be translated first. It is also possible to change the illnesses and symptoms if other illnesses are more salient in the particular country. Goal: The goal of the game is for the doctor to find out what illness the patient is suffering from by checking off symptoms on a chart. The fold on the right of the chart can be opened to find out the illness from the pattern of black dots. Set-up: Two participants are sitting at a table next to each other, slightly diagonally so that they face each other as well as the camera, which is in the centre in front of them. The arrows roughly indicate the gaze direction. Linguistic target: This game targets body part possession (‘my head’), one of the core instances of inalienable possessio. There may or may not be predicative possession (‘have a headache’). Instead of posession proper, some languages use structures such as ‘head hurts’. The ‘weakness’ symptom is a control that is not expected to contain possessive structures (*‘my weakness’). Both first and second person reference are targeted. Rules of the game: Participant 1 plays the role of doctor, Participant 2 is the patient. The person in the role of the doctor should first be shown the chart and get instructions on how to complete the chart. The chart has to be folded so that the right-hand part is not visible. The visible part has the words for the symptoms on the far left, and three vertical columns of unfilled dots. Each column is for one game sequence, corresponding to the symptoms on one of the three cards that the patient has. The aim is for the doctor to colour in the dots for the correct symptoms and then open the folded part to match the dot pattern with the patterns on the right. This way the doctor can find out what the illness is and can inform the patient about it. The three pastic cards are face down in front of the patient, who starts by picking up one of the cards and looking at the list of symptoms. The doctor is not allowed to see what is on the card. When the patient has memorized the symptoms and put away the card, the doctor starts asking for his/her symptoms. It is not necessary to always go from top to down, the doctor is free to choose what to ask first. If the patients has a certain symptom, s/he responds by answering ‘yes’, and the doctor blackens the circle that is behind that symptom. If the patient has not got a specific symptom he responds by answering ‘no’, and the doctor goes on to the next symptom on his list. Even though the patient might know that there are no more symptoms on the card, the doctor still has to finish the whole chart. At the end of the sequence, when all dots have been either filled with black colour or left white, the doctor can check which illnesses the patient has by opening the folded paper and comparing the dot pattern to the patterns on the right. This diagnostic conversation is repeated 3 times for the 3 different sets of symptoms on the 3 cards. The order of the cards does not matter. The game is then repeated with reversed roles. The game sequences in summary: PLAYER 1 AS DOCTOR PLAYER 2 AS PATIENT set of symptoms 1 set of symptoms 2 set of symptoms 3 PLAYER 2 AS DOCTOR PLAYER 1 AS PATIENT set of symptoms 1 set of symptoms 2 set of symptoms 3 Final note: After a couple of sequences, both players may tend to reduce their utterances because they already know the context (e.g. HEADACHE? – head nod, EARS? – YES). If this happens, it is better to stop before roles are switched and first do one of the other games in between. After some other game activity, or after a pause, the game can be repeated with the reversed roles later on. | |
Materials and players: The game is for a pair of two players. For each round of the game, 3 plastic-coated cards and one A4-size chart are used. There are two rounds in the game. Each round of the game consists of 3 communication sequences, corresponding to the 3 cards. If additional charts and/or cards have been provided, they are spares. It is best to use a black colour pen to fill the chart. If the participants use a written language that could not be provided, the words on the chart and the cards may have to be translated first. It is also possible to change the illnesses and symptoms if other illnesses are more salient in the particular country. Goal: The goal of the game is for the doctor to find out what illness the patient is suffering from by checking off symptoms on a chart. The fold on the right of the chart can be opened to find out the illness from the pattern of black dots. Set-up: Two participants are sitting at a table next to each other, slightly diagonally so that they face each other as well as the camera, which is in the centre in front of them. The arrows roughly indicate the gaze direction. Linguistic target: This game targets body part possession (‘my head’), one of the core instances of inalienable possessio. There may or may not be predicative possession (‘have a headache’). Instead of posession proper, some languages use structures such as ‘head hurts’. The ‘weakness’ symptom is a control that is not expected to contain possessive structures (*‘my weakness’). Both first and second person reference are targeted. Rules of the game: Participant 1 plays the role of doctor, Participant 2 is the patient. The person in the role of the doctor should first be shown the chart and get instructions on how to complete the chart. The chart has to be folded so that the right-hand part is not visible. The visible part has the words for the symptoms on the far left, and three vertical columns of unfilled dots. Each column is for one game sequence, corresponding to the symptoms on one of the three cards that the patient has. The aim is for the doctor to colour in the dots for the correct symptoms and then open the folded part to match the dot pattern with the patterns on the right. This way the doctor can find out what the illness is and can inform the patient about it. The three pastic cards are face down in front of the patient, who starts by picking up one of the cards and looking at the list of symptoms. The doctor is not allowed to see what is on the card. When the patient has memorized the symptoms and put away the card, the doctor starts asking for his/her symptoms. It is not necessary to always go from top to down, the doctor is free to choose what to ask first. If the patients has a certain symptom, s/he responds by answering ‘yes’, and the doctor blackens the circle that is behind that symptom. If the patient has not got a specific symptom he responds by answering ‘no’, and the doctor goes on to the next symptom on his list. Even though the patient might know that there are no more symptoms on the card, the doctor still has to finish the whole chart. At the end of the sequence, when all dots have been either filled with black colour or left white, the doctor can check which illnesses the patient has by opening the folded paper and comparing the dot pattern to the patterns on the right. This diagnostic conversation is repeated 3 times for the 3 different sets of symptoms on the 3 cards. The order of the cards does not matter. The game is then repeated with reversed roles. The game sequences in summary: PLAYER 1 AS DOCTOR PLAYER 2 AS PATIENT set of symptoms 1 set of symptoms 2 set of symptoms 3 PLAYER 2 AS DOCTOR PLAYER 1 AS PATIENT set of symptoms 1 set of symptoms 2 set of symptoms 3 | ||
Format: | video/x-mpeg1 | |
video/x-mpeg2 | ||
Identifier (URI): | https://hdl.handle.net/1839/00-0000-0000-0001-300A-0 | |
Is Part Of: | Sign Language : Sign Language Typology | |
Language: | German Sign Language | |
Language (ISO639): | gsg | |
Publisher: | The Language Archive, Max Planck Institute for Psycholinguistics | |
Subject: | German Sign Language language | |
Subject (ISO639): | gsg | |
Type (DCMI): | MovingImage | |
OLAC Info |
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Archive: | The Language Archive | |
Description: | http://www.language-archives.org/archive/www.mpi.nl | |
GetRecord: | OAI-PMH request for OLAC format | |
GetRecord: | Pre-generated XML file | |
OAI Info |
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OaiIdentifier: | oai:www.mpi.nl:lat_1839_00_0000_0000_0001_300A_0 | |
DateStamp: | 2018-04-05 | |
GetRecord: | OAI-PMH request for simple DC format | |
Search Info | ||
Citation: | WS (compiler). n.d. Sign Language : Sign Language Typology. | |
Terms: | area_Europe country_DE dcmi_MovingImage iso639_gsg | |
Inferred Metadata | ||
Country: | Germany | |
Area: | Europe |